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Stephanie Patricia Garcia
Stephanie Patricia Garcia
Illustrator / Visual Development Artist
O'Fallon, Missouri, United States

Summary

Stephen Patrick "Pen" Garcia is a Filipino-American artist based in the St. Louis, Missouri Metro Area. Originally from the Silicon Valley and graduated Magna Cum Laude from San Jose State University's prestigious Animation/Illustration program, he is keenly interested in getting into the game industry as a visual development artist. His current mission is to get ahead of the curve by becoming an environment artist and visual designer, learning more about the pipeline, and being part of a collaborative team!

Skills

2D AnimationConcept ArtEnvironment DesignIllustration3D VisualizationMarketing IllustrationCharacter DesignVisual DevelopmentStorytellingColor ManagementBackground PainterCraftmaker

Software proficiency

Photoshop
Photoshop
Procreate
Procreate
Unity
Unity
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
InDesign
InDesign
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
Animate
Animate
Harmony
Harmony

Productions

    • Video Game
      Villagez.io
    • Year
      2021
    • Role
      Lead Visual Artist, Art Director
    • Company
      Undergraduate Thesis, San Jose State Computer Science Program, 2020
    • Movie
      Gamut
    • Year
      2020
    • Role
      Virtual Reality Lead Artist, Co-director
    • Company
      Undergraduate Thesis, Nominated Best Student Film, Best Original Idea (2020 Top Indie Film Awards)
    • Movie
      BalĂșt
    • Year
      2018
    • Role
      Creator, Animator, Visual Designer
    • Company
      Student Short Film Final, December 2018

Experience

  • Concept/Visual Development Artist at Ice Breaker Studios
    North Carolina, United States of America
    December 2020 - Present

  • Lead Visual Artist, Art Director (Remote Work) at Villagez.io
    San Jose, California , United States of America
    October 2020 - Present

    Leading a team of 3 artists to design environment assets such as buildings, vehicles, as well as character customization assets for an upcoming massive multiplayer browser game made in Unity and GitHub about collaboration in creating villages, harvesting crops, and trading items.

  • Cover Artist, Arcade Decal Designer at Tipping Goat, LLC.
    San Jose, California , United States of America
    May 2017 - July 2019

    Redesigned character assets for clean cover illustration using Photoshop .Edited design for arcade machine side decal using Illustrator.